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Publication
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Research Title |
Framework of Constructivist Web-Based Learning Environment with Augmented Reality to Enhance Creative Thinking on Topic of Graphic Design and Construction for Grade 9 Students |
Date of Distribution |
12 July 2019 |
Conference |
Title of the Conference |
The 4th International STEM Education Conference (iSTEM-Ed 2019) |
Organiser |
Electrical Engineering Academic Association (Thailand) (EEAAT): |
Conference Place |
The River Hotel |
Province/State |
Nakhon Phanom,Thailand |
Conference Date |
10 July 2019 |
To |
12 July 2019 |
Proceeding Paper |
Volume |
4 |
Issue |
1 |
Page |
220-227 |
Editors/edition/publisher |
Electrical Engineering Academic Association (Thailand) (EEAAT): |
Abstract |
The purpose of this research is to synthesize theoretical framework and designing framework constructivist of web-based learning environment with augmented reality to enhance creative thinking on the topic of Graphic Design and Construction for Grade 9 Student. Research design is developmental research Type I (Design and Development). The procedures were as follows: 1) to examine and analyze the principles and theories, 2) to explore the context concerning creative thinking of students , and 3) to synthesize the theoretical framework and the designing framework constructivist of web-based learning environment with augmented reality to enhance creative thinking on the topic of Animation for grade 7 students. The results revealed that: there are 2 types of framework: The first on was the theatrical framework consisted of 6 foundation bases as follows; (1) Contextual base, (2) Psychological base, (3) Pedagogical base, (4) Technological base, (5) Media theory base, and (6) Creative thinking base. The second was the designing framework consisted of 3 crucial processes as follows; (1) the activation of Cognitive structure and enhance creative thinking, (2) the supporting for adjusting cognitive conflict and enhance creative thinking and (3) the supporting and enhancing creative thinking. Constructivist of web-based learning environment with augmented reality to enhance creative thinking on the topic of Graphic Design and Construction for Grade 9 Student comprised of 6 components as follows: 1) Problem base, 2) Learning resource, 3) Scaffolding, 4) Center for collaborative learning, 5) Coaching, and 6) Center for enhancing the creative thinking. |
Author |
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Peer Review Status |
มีผู้ประเมินอิสระ |
Level of Conference |
นานาชาติ |
Type of Proceeding |
Abstract |
Type of Presentation |
Poster |
Part of thesis |
true |
ใช้สำหรับสำเร็จการศึกษา |
ไม่เป็น |
Presentation awarding |
false |
Attach file |
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Citation |
0
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