2012 ©
             Publication
Journal Publication
Title of Article The Study of Learner Context for The Development of Constructivist Learning Environment Model Combined with Mixed Reality Flipped Classroom to Enhance Creative Thinking in Product Design for the High School Students 
Date of Acceptance 31 August 2020 
Journal
     Title of Journal Lecture Notes in Computer Science (LNCS)  
     Standard SCOPUS 
     Institute of Journal Springer Nature Switzerland AG.  
     ISBN/ISSN ISBN:978-3-030-63884-9/ISSN:0302-9743 
     Volume 2020 
     Issue 12555 
     Month November
     Year of Publication 2020 
     Page 338-348 
     Abstract Creative thinking can promote creativity and innovation skills to a learner which important in this 21st century for unlimited innovation. This aimed to study the learner’s context which basically used in the development of constructivist learning environment model. The 65 high school students were the target group. Survey research was employed by self-learner’s survey form in Open-ended question and Likert ration scales in 5 scales; examined by 3 experts based on the consistency with theoretical framework. The results in 6 part revealed that (1) Demographics: 38 females or 58.46 percent and the revealed that learners 31 of them or 47.69 percent was in high level of GPA or 3.00-3.50 (2) Learning experience: 65 learners or 100 percent experienced in lecturing, demonstrating, practice and textbook learning (3) Technology experience: they were in neutral level or as mean = 3.59, S.D = 0.64 (4) Creative thinking experience: presented in low level as mean = 2.98, S.D = 0.73 as well as (5) Product design experience that mean = 2.71, S.D = 0.68 and (6) Expectations of the learner towards learning: most learners required flexible learning styles in variety and independent study based on interest or mean = 4.89, S.D = 0.74. The results hence were concluded that the current model of learning management should be a learning style that is flexible of environment, discovery, and knowledge construction. This includes supporting the use of technology as a cognitive tool to enhance the construction of knowledge and creative thinking. 
     Keyword Learner context, Learning environment model, Constructivist, Creative thinking, Flipped classroom 
Author
607050009-6 Mr. SATHAPORN WONGCHIRANUWAT [Main Author]
Education Doctoral Degree

Reviewing Status มีผู้ประเมินอิสระ 
Status ตีพิมพ์แล้ว 
Level of Publication นานาชาติ 
citation true 
Part of thesis true 
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