2012 ©
             Publication
Journal Publication
Research Title The Design of Inquiry Based Online Classroom with Gamification Using Classcraft to Enhance Science Learning Motivation 
Date of Distribution 18 September 2023 
Conference
     Title of the Conference The 16th International Conference on Educational Research Conference Proceedings & Abstracts 
     Organiser Faculty of Education, Khon Kaen University 
     Conference Place Faculty of Education, Khon Kaen University 
     Province/State ขอนแก่น 
     Conference Date 16 September 2023 
     To 17 September 2023 
Proceeding Paper
     Volume 16 
     Issue
     Page 154-163 
     Editors/edition/publisher Pornsawan Wongtatum 
     Abstract The purpose of this research was to design an online classroom integrated with gamification using the Classcraft approach to enhance motivation for learning science. The research methodology employed a developmental research approach consisting of three processes: 1) Design process, 2) Development process, and 3) Evaluation process. The development research (Process 1) was employed in this study. The target group for this research includes 10 experts in four domains: content, media and innovation, design, and assessment and evaluation. The findings of the research indicate that the online classroom with Classcraft by applied the 5-step inquiry-based learning process: 1) Engagement: Story and Quests, 2) Exploration: Story, Quests, and Task, 3) Explanation: Quests, Task, and Feedback, 4) Elaboration: Task, and 5) Evaluation: Class Dashboard and Discussion and incorporating gamification, consists of six components: Story, Quests, Task, Feedback, Class Dashboard, and Discussion, in conjunction with a 5-step inquiry-based learning process: 1) Engagement, 2) Exploration, 3) Explanation, 4) Elaboration, and 5) Evaluation. The gamification concept includes elements such as rules, rewards, points, time, levels, and leaderboards, combined with a reflective approach. The evaluation of the effectiveness of the online classroom revealed that expert opinions regarding the integration of an inquiry-based online classroom with gamification were highly positive (Mean = 4.48, S.D. = 0.53). 
Author
645050040-2 Miss THITAPORN THONGSURICHAISRI [Main Author]
Education Master's Degree

Peer Review Status มีผู้ประเมินอิสระ 
Level of Conference นานาชาติ 
Type of Proceeding Full paper 
Type of Presentation Oral 
Part of thesis true 
Presentation awarding false 
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