Abstract |
This research study aimed to synthesize theoretical framework and designing framework of constructivist augmented reality web-based learning environments to enhance creative thinking on topic design and create three-dimensional for secondary school. The target group consisted of 3 expert reviewers for content, web-based learning and learning environment designing. Research methodology is developmental research; developmental research consisted of 3 processes: (1) designing process, (2) developing process research methods are document analysis, (3) Evaluate the efficiency of the design framework. The procedures were as following: (1) to examine and analyze the principles and theories,
(2) to synthesize theoretical framework, (3) to synthesize designing framework. The result revealed that: 1) to synthesize theoretical framework comprise of 6 components as following that. Contextual base, Psychological base, Technologies base, Creative Thinking base and Pedagogies base Model learning environments. 2) To synthesize theoretical design framework of constructivist augmented reality web-based learning environments to enhance creative of 6 components i.e., (1) Problem base, (2) Resource, (3) Creative Thinking Center, (4) Collaboration, (5) Coaching, (6) Scaffolding. The efficiency of this learning environment was evaluated by expert review. It was found that the learning environment is appropriate on 3 aspects: content, web-based learning design and learning environment design.
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