2012 ©
             Publication
Journal Publication
Research Title An Evaluation of Game-like Science Simulation for Promoting Elementary School Students’ Learning in Plant Growth 
Date of Distribution 25 November 2017 
Conference
     Title of the Conference The 3rd International Conference on Innovation in Education 
     Organiser Institute for Innovative Learning, Mahidol University 
     Conference Place Mahidol University 
     Province/State Nakhon Prathom 
     Conference Date 24 November 2017 
     To 25 November 2017 
Proceeding Paper
     Volume
     Issue
     Page 158-166 
     Editors/edition/publisher International Conference on Innovation in Education 
     Abstract Regarding rapid growth of learning technology in science, game-like simulation is an effective digital learning technology for enhancing school science education through the combination of computer-simulated experiment and digital game. Researchers reported that this learning technology could promote students’ motivation and attitude to learn science as well as increase their comprehensive understanding of science concepts. As such, the researchers developed a game-like simulation as an innovative inquiry tool in elementary school science and then implemented with 32 of 4th grade students in a public elementary school located in northeastern region of Thailand. This paper illustrated the proposed game-like simulation which represents plant growth experiment. Moreover, the paper presents an investigation of affective channel result on students’ perception and attitude towards the proposed game-like simulation. The elementary school students were assigned to interact with the proposed simulation with guidance within two weeks for one lesson. After finished the lesson, they were administered 21-items and 20-items perception and attitude questionnaire, respectively. The preliminary results showed that they expressed positive perceptions towards the science learning experience employing game-like simulation. Moreover, they expressed positive attitudes to investigate plant growth phenomena with the visual-aid game-like simulation. This indicated that the use of game-like simulation as an inquiry learning tool with the facilitation of teacher is an interesting way for promoting the learning of science experimentation for new-generation learners in 21st century education era. The main implication of this study is the development of novel learning tool addressing science concept of plants growth for promoting students’ science learning performance in elementary school science by regarding students’ existing perception and attitude. Keywords: Simulation, digital game, inquiry, perception, attitude, plant growth  
Author
595050015-6 Mrs. DARANEE JAIMEETAM [Main Author]
Education Master's Degree

Peer Review Status ไม่มีผู้ประเมินอิสระ 
Level of Conference นานาชาติ 
Type of Proceeding Full paper 
Type of Presentation Oral 
Part of thesis true 
Presentation awarding false 
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