|
Publication
|
Research Title |
An Evaluation of Game-like Science Simulation for Promoting Elementary School Students’ Learning in Plant Growth |
Date of Distribution |
25 November 2017 |
Conference |
Title of the Conference |
The 3rd International Conference on Innovation in Education |
Organiser |
Institute for Innovative Learning, Mahidol University |
Conference Place |
Mahidol University |
Province/State |
Nakhon Prathom |
Conference Date |
24 November 2017 |
To |
25 November 2017 |
Proceeding Paper |
Volume |
3 |
Issue |
1 |
Page |
158-166 |
Editors/edition/publisher |
International Conference on Innovation in Education |
Abstract |
Regarding rapid growth of learning technology in science, game-like simulation is an effective digital learning technology for enhancing school science education through the combination of computer-simulated experiment and digital game. Researchers reported that this learning technology could promote students’ motivation and attitude to learn science as well as increase their comprehensive understanding of science concepts. As such, the researchers developed a game-like simulation as an innovative inquiry tool in elementary school science and then implemented with 32 of 4th grade students in a public elementary school located in northeastern region of Thailand. This paper illustrated the proposed game-like simulation which represents plant growth experiment. Moreover, the paper presents an investigation of affective channel result on students’ perception and attitude towards the proposed game-like simulation. The elementary school students were assigned to interact with the proposed simulation with guidance within two weeks for one lesson. After finished the lesson, they were administered 21-items and 20-items perception and attitude questionnaire, respectively. The preliminary results showed that they expressed positive perceptions towards the science learning experience employing game-like simulation. Moreover, they expressed positive attitudes to investigate plant growth phenomena with the visual-aid game-like simulation. This indicated that the use of game-like simulation as an inquiry learning tool with the facilitation of teacher is an interesting way for promoting the learning of science experimentation for new-generation learners in 21st century education era. The main implication of this study is the development of novel learning tool addressing science concept of plants growth for promoting students’ science learning performance in elementary school science by regarding students’ existing perception and attitude.
Keywords: Simulation, digital game, inquiry, perception, attitude, plant growth
|
Author |
|
Peer Review Status |
ไม่มีผู้ประเมินอิสระ |
Level of Conference |
นานาชาติ |
Type of Proceeding |
Full paper |
Type of Presentation |
Oral |
Part of thesis |
true |
Presentation awarding |
false |
Attach file |
|
Citation |
0
|
|
|
|
|
|
|